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In both cases, my Paladin begins the classic wow gold match with a couple of capabilities. In Classic, Paladins use what is known as the Seal/Judgement system. Your attack is affected by seals. My very first Seal, Seal of Righteousness (SoR), inflicts a level number of additional holy damage on almost any mob I hit. I will then cast Judgement a target to inflict extra damage, but that consumes the Seal (which has to be re-cast and costs mana).
In Retail, I've a melee attack, Crusader Strike, on a very long cooldown. It is not connected to any attack and doesn't require that another ability refreshs after I use it, although judgment is present in Retail.
Favors Retail. Casting Crusader Strike and watching the animation drama is viscerally more intriguing than SoR. SoR adds damage, when it triggers, but it doesn't play a different attack cartoon. The circulation of battle is different between the two games. Mobs die there's plan or no skill necessary to deal with them.
In Classic, you begin with the Light healing spell and the wow classic gold trade game expects you to use it. It becomes apparent that the course was created around the notion that you will heal during battle. Creatures have much fewer hitpoints and kill speed in Retail is quicker than it is in Classic.
It can take 15-60 seconds to kill a single monster in Classic, especially if it is 3-4 levels higher than you. In Retail, this is hopeless -- all animals are the exact same amount unless you intentionally enter a zone that you aren't ready to perform 29, you are. You do get a heal until Lvl 8 and it'll be rarely used by you.